We want to be able to provide a full experience of the central mechanisms, from setting up the players, to gameplay, to what happens in the postgame.
Gameplay
Did it feel like the game was too long?
Was there any points that were dragging on?
What was the most exciting part of the game?
What was the most boring part of the game?
Controls
Are the controls intuitive?
Does the onboarding/button prompts make sense? Across different controllers?
Visuals
Was anything an eye-sore?
Was it difficult to see what something was?
Was it easy to keep track of where you are?
Also on the wiki.
We want to be able to provide a full experience of the central mechanisms, from setting up the players, to gameplay, to what happens in the postgame.