Discuss and identify any team goals that you think would be important to tackle
We complete the game enough that we do not have to be there to support players
Make a marketable pack of hats to add to the Unity Asset Store
Make it an immersive game with audio and effects so people will enjoy playing
Having variations or randomness between games
Success Metrics
what are some success metrics that you might use for your product / customers / your team / your cs98?
Play testers can pick up the game and understand how to play without project member input.
have a downloadable version of the game that we put on itch.io and 50 people download it.
Validation Plan
how do you get from goals to success metrics that are validated? this can be user testing, performance metrics, a public demo, etc. this is your implementation plan to gather the above.
By doing user testing on our target players and adjust the game according to feedback
Implement a short survey to give to our play testers that asks for feedback on key areas to ensure that the metrics are being properly satisfied
Putting the game on a store front and reading any reviews
Success Metrics and Validation Plan
Team Goals
Discuss and identify any team goals that you think would be important to tackle
Success Metrics
what are some success metrics that you might use for your product / customers / your team / your cs98?
Validation Plan
how do you get from goals to success metrics that are validated? this can be user testing, performance metrics, a public demo, etc. this is your implementation plan to gather the above.