members in attendance:
[X] Avi Dixit
[X] Kewen Huang
[X] Kaihao Tian
[X] Yuchuan Ma
[X] Michael Canche
(Avi was present, forgot to take picture before we left)
what worked well
Started testing the new scoring mechanism. We are going to launch the scorable objects into a "goal"
Basic hat functionality, going to test cooperative hat selection (throwing hats on other players)
added a pause menu ui with a preliminary background image and sprite assets
Finished the starting hub area
Finished coconut King and monster models and textures and animations
Finished npc script so the model randomly roams around the map.
what didn't
Making design decisions that are easy to implement but make logical sense in terms of UX and the underlying story.
self assessment on progress
We can now start working on the onboarding with the UI setup
It took a while learning how to make custom buttons, but now I can quickly make new assets for all other buttons/ ui in the game.
lay out each of the following weeks till end of term with brief goals for each
Week 5: Onboarding, End game scene and hub area specific feature design
Sprint #4 Retrospective:
members in attendance: [X] Avi Dixit [X] Kewen Huang [X] Kaihao Tian [X] Yuchuan Ma [X] Michael Canche
(Avi was present, forgot to take picture before we left)
what worked well
what didn't
self assessment on progress
lay out each of the following weeks till end of term with brief goals for each