What OS and version are you using to local deploy your application?
macOS 14.3.1
What platforms are you seeing the problem on?
iOS
pubspec.yaml
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
version: 2024.05.02+569
environment:
sdk: ">=3.0.0 <4.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.2
firebase_core: ^2.15.0
firebase_analytics: ^10.4.4
firebase_auth: ^4.7.0
cloud_firestore: ^4.8.3
cloud_functions: ^4.3.4
firebase_storage: ^11.2.5
firebase_messaging: ^14.2.1
firebase_in_app_messaging: ^0.7.3+4
firebase_crashlytics: ^3.3.4
google_sign_in: ^6.1.4
sign_in_with_apple: ^6.1.0
get: ^4.6.5
rxdart: ^0.27.7
http: ^1.0.0
intl: ^0.19.0
url_launcher: ^6.1.12
shared_preferences: ^2.2.0
just_audio: ^0.9.34
in_app_review: ^2.0.6
latlong2: ^0.9.0
flex_color_scheme: ^7.1.2
animations: ^2.0.7
flutter_svg: ^2.0.7
protobuf: ^3.0.0
protoc_plugin: ^21.0.2
rsa_encrypt: ^2.0.0
path: ^1.8.2
path_provider: ^2.0.15
package_info_plus: ^8.0.0
carousel_slider: ^4.2.1
rive: ^0.12.4
flutter_vibrate: ^1.3.0
numberpicker: ^2.1.2
cached_network_image: ^3.2.3
flutter_cache_manager: ^3.3.1
flutter_animate: ^4.2.0
home_widget: ^0.5.0
percent_indicator: ^4.2.3
html: ^0.15.4
flutter_html: ^3.0.0-beta.2
glitters: ^0.4.0
csv: ^6.0.0
iso8601_duration: ^0.0.4
share_plus: ^9.0.0
visibility_detector: ^0.4.0+2
image_picker: ^1.0.7
image_cropper: ^5.0.1
# VIDEO
video_player: ^2.7.0
# Barcode scanner
camera: ^0.10.5+5
google_mlkit_barcode_scanning: ^0.12.0
# Integrations
flutter_dotenv: ^5.1.0
health: ^10.2.0
permission_handler: ^11.3.1
flutter_health_connect: ^1.2.3
open_settings: ^2.0.2
intercom_flutter: ^7.8.3
braze_plugin: ^10.1.0
in_app_purchase: ^3.2.0
flutter_inapp_purchase: ^5.6.1
flutter_facebook_auth: ^6.1.1
advertising_id: ^2.6.0
adjust_sdk: ^4.37.1
sentry_flutter: ^8.1.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^3.0.2
flutter_launcher_icons: ^0.13.1
patrol: ^3.6.1
patrol_finders: ^2.0.2
flutter_icons:
ios: true
image_path_ios: "icon/icon_ios.png"
android: true
image_path_android: "icon/icon_android.png"
adaptive_icon_background: "icon/icon_background.png"
adaptive_icon_foreground: "icon/icon_foreground.png"
# The following section is specific to Flutter packages.
flutter:
uses-material-design: true
assets:
- .env
- assets/
- assets/audio/
- assets/fonts/
- assets/images/
- assets/images/icons/
- assets/images/emojis/
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Ivar
fonts:
- asset: assets/fonts/ivar_display_regular.ttf
- family: Roboto Tammy
fonts:
- asset: assets/fonts/Roboto-Light.ttf
weight: 300
- asset: assets/fonts/Roboto-LightItalic.ttf
style: italic
weight: 300
- asset: assets/fonts/Roboto-Regular.ttf
weight: 400
- asset: assets/fonts/Roboto-Italic.ttf
style: italic
weight: 400
- asset: assets/fonts/Roboto-Medium.ttf
weight: 500
- asset: assets/fonts/Roboto-MediumItalic.ttf
style: italic
weight: 500
- asset: assets/fonts/Roboto-Bold.ttf
style: italic
weight: 700
- asset: assets/fonts/Roboto-boldItalic.ttf
style: italic
weight: 700
- family: Roboto Condensed
fonts:
- asset: assets/fonts/Roboto-Condensed.ttf
- asset: assets/fonts/Roboto-CondensedItalic.ttf
style: italic
- asset: assets/fonts/Roboto-BoldCondensed.ttf
weight: 700
- asset: assets/fonts/Roboto-BoldCondensedItalic.ttf
style: italic
weight: 700
- family: Roboto Mono
fonts:
- asset: assets/fonts/Roboto-Mono.ttf
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Describe the Bug
If I delete the Facebook app I am able to login using the Facebook website. With the Facebook app installed it loops between the Facebook website and app, with the only other choice to cancel.
This is happening in debug and release versions for multiple users/devices
Expected Behavior
I expect the Facebook app to return to my app with the user credentials instead of returning to the website page.
To Reproduce
I see system dialogue App Wants to Use "facebook.com" to Sign In and continue
Facebook website window appears with dialogue asking "Open in "Facebook"? I choose Open
Facebook app opens saying "You previously logged in to App with Facebook Would you like to continue? I choose "Continue as Jonny"
Facebook app closes and returns to website window with options: Cancel, Log in With the Facebook App, and Forgotten password.
If I choose Log in With the Facebook App, it repeats steps 3 & 4.
If I choose Cancel it returns to my app with LoginStatus.cancelled.
Relevant log output
No response
flutter doctor -v
[✓] Flutter (Channel stable, 3.19.6, on macOS 14.3.1 23D60 darwin-arm64, locale en-AU)
• Flutter version 3.19.6 on channel stable at /Users/jonny/Code/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 54e66469a9 (3 weeks ago), 2024-04-17 13:08:03 -0700
• Engine revision c4cd48e186
• Dart version 3.3.4
• DevTools version 2.31.1
[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.2)
• Android SDK at /Users/jonny/Library/Android/sdk
• Platform android-33, build-tools 33.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 11.0.15+0-b2043.56-8887301)
• All Android licenses accepted.
[!] Xcode - develop for iOS and macOS (Xcode 15.2)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Build 15C500b
! CocoaPods 1.12.0 out of date (1.13.0 is recommended).
CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side.
Without CocoaPods, plugins will not work on iOS or macOS.
For more info, see https://flutter.dev/platform-plugins
To upgrade see https://guides.cocoapods.org/using/getting-started.html#updating-cocoapods for instructions.
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 2022.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 11.0.15+0-b2043.56-8887301)
[✓] Connected device (4 available)
• iPhone 6s (mobile) • 03086f2aaae3f4193b11a9f55c629e841c48f86f • ios • iOS 14.4.1 18D61
• iPhone 15 Pro Max (mobile) • EECFDADE-84A0-4CDE-B46C-A57ED606E80E • ios • com.apple.CoreSimulator.SimRuntime.iOS-17-2 (simulator)
• macOS (desktop) • macos • darwin-arm64 • macOS 14.3.1 23D60 darwin-arm64
• Chrome (web) • chrome • web-javascript • Google Chrome 124.0.6367.119
[✓] Network resources
• All expected network resources are available.
Info.plist (iOS)
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>App Name</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>appname</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLName</key>
<string>bundleid</string>
<key>CFBundleURLSchemes</key>
<array>
<string>fbXXXXXX</string>
<string>bundleid</string>
</array>
</dict>
</array>
<key>GIDClientID</key>
<string>XXXX.apps.googleusercontent.com</string>
<key>FacebookAppID</key>
<string>XXXXXX</string>
<key>FacebookClientToken</key>
<string>XXXXXXX</string>
<key>FacebookDisplayName</key>
<string>App Name</string>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>fbapi</string>
<string>fb-messenger-share-api</string>
<string>fbauth2</string>
<string>fbshareextension</string>
</array>
<key>FirebaseDynamicLinksCustomDomains</key>
<array>
<string>app url</string>
</array>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSCameraUsageDescription</key>
<string>We would like access to the camera for profile and progress images, and for barcode scanning</string>
<key>NSHealthShareUsageDescription</key>
<string>We will sync your data with the Apple Health app to give you better insights</string>
<key>NSHealthUpdateUsageDescription</key>
<string>We will sync your data with the Apple Health app to give you better insights</string>
<key>NSMicrophoneUsageDescription</key>
<string>This app does not use the microphone</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We would like access to the photo library to choose profile and progress images</string>
<key>NSUserTrackingUsageDescription</key>
<string>We use tracking for our internal analytics</string>
<key>NSUserActivityTypes</key>
<array>
<string>ConfigurationIntent</string>
</array>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
Podfile (iOS)
# Uncomment this line to define a global platform for your project
platform :ios, '13.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerUITests' do
inherit! :complete
end
end
post_install do |installer|
# installer.pods_project.build_configurations.each do |config|
# config.build_settings["EXCLUDED_ARCHS[sdk=*]"] = "arm64"
# # config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = $iOSVersion
# end
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
target.build_configurations.each do |config|
config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
xcconfig_path = config.base_configuration_reference.real_path
xcconfig = File.read(xcconfig_path)
xcconfig_mod = xcconfig.gsub(/DT_TOOLCHAIN_DIR/, "TOOLCHAIN_DIR")
File.open(xcconfig_path, "w") { |file| file << xcconfig_mod }
end
target.build_configurations.each do |config|
if Gem::Version.new($iOSVersion) > Gem::Version.new(config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'])
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = $iOSVersion
end
end
end
end
What version are you using?
6.1.1
What OS and version are you using to local deploy your application?
macOS 14.3.1
What platforms are you seeing the problem on?
iOS
pubspec.yaml
Describe the Bug
If I delete the Facebook app I am able to login using the Facebook website. With the Facebook app installed it loops between the Facebook website and app, with the only other choice to cancel.
This is happening in debug and release versions for multiple users/devices
Expected Behavior
I expect the Facebook app to return to my app with the user credentials instead of returning to the website page.
To Reproduce
If I choose Log in With the Facebook App, it repeats steps 3 & 4. If I choose Cancel it returns to my app with LoginStatus.cancelled.
Relevant log output
No response
flutter doctor -v
Info.plist (iOS)
Podfile (iOS)
AndroidManifest.xml
No response
MainActivity.java
No response
MainActivity.kt
No response
index.html
No response
Info.plist (macOS)
No response