Open GZYangKui opened 11 months ago
Define Constant Byte doesn't work for you?
I have defined a constant with a value equal to $55 in my emulator, which is a debugging instruction. Then, when I embed this constant into the program and compile using dasm, the following error will occur:
BMAN. s (8): error: Unknown Mnemonic 'DEBUG' BMAN. s (18): error: Unknown Mnemonic 'DEBUG'
DEBUG EQU $ff RESET: SEI; Reset PPU Disable NMI, turn off background and sprites LDA # 0 STA PPU_ CTRL_ REG2 STA PPU_ CTRL_ REG1 CLD; The NES 6502 CPU has no BCD mode, reset the flag just in case LDX # $FF; Set the stack pointer to the initial position TXS DEBUG
Define a macro:
MAC DEBUG DC. B $FF ENDM
DEBUG
Regards
杨奎 @.***> ezt írta (időpont: 2023. nov. 6., H 3:56):
I have defined a constant with a value equal to $55 in my emulator, which is a debugging instruction. Then, when I embed this constant into the program and compile using dasm, the following error will occur:
BMAN. s (8): error: Unknown Mnemonic 'DEBUG' BMAN. s (18): error: Unknown Mnemonic 'DEBUG'
DEBUG EQU $ff RESET: SEI; Reset PPU Disable NMI, turn off background and sprites LDA # 0 STA PPU CTRL REG2 STA PPU CTRL REG1 CLD; The NES 6502 CPU has no BCD mode, reset the flag just in case LDX # $FF; Set the stack pointer to the initial position TXS DEBUG
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A macro is nice and clean, but you shouldn't need it for one line. Just use the equate and make sure the DC.B is not in coilumn 1.
DEBUG EQU is not the same and DC.B.
Assuming DEBUG isn't a reserved word
DEBUG EQU $FF
DC.B DEBUG
would also work. Whichever you prefer.
I am implementing an emulator and would like to customize some exclusive operation codes for the emulator. Do you currently support custom operation codes?