A few times rpgsystem.cpp will push a LuaProxy in a non standard fashion, with a different metatable than usual. This should be replaced whenever feasible by pushing C closures. These magic objects will break if they are passed to copyStack, as it will repush with the normal metatable.
A few times rpgsystem.cpp will push a LuaProxy in a non standard fashion, with a different metatable than usual. This should be replaced whenever feasible by pushing C closures. These magic objects will break if they are passed to copyStack, as it will repush with the normal metatable.