Open customlogic opened 8 years ago
It's probably because the update of DATGUIVR is happening on its own requestAnimationFrame.
This saves the user from having to add another line in their render step (and sometimes may not be possible if they are using a locked in boilerplate).
Or maybe something else dunno! Seems like the gui itself is fine, but the laser is lagging? That's kind of weird.
Yeah, GUI itself is totally fine, it's just the laser/cursor
We'll probably fix this post-release.
I'm not sure what's happening here, but you can see it most clearly when you drag a panel. The spot where the laser is hitting moves with a bit of lag.
In this video, the controller has a permanent blue line extending from the controller. You can see how our laser gets out of sync with it. (To check it out yourself, see http://localhost:8000/tests/three_examples/webvr_vive_dragging.html )