Unfortunately there's already another controller out in the wild that's getting some use that happens to unfortunately use the same name as the original THREE.ViveController demo code: https://github.com/msfeldstein/three-vive-controller
So far I've been able to workaround this issue by allowing it to proceed with binding but simply adding getGamepad() to my own extension of that class like so:
The only issue now for me is that I cannot disable my own laser pointer without some rigmarole (or duplication of code that's already running). I'll submit another issue for that since I think that should be separate.
Unfortunately there's already another controller out in the wild that's getting some use that happens to unfortunately use the same name as the original
THREE.ViveController
demo code: https://github.com/msfeldstein/three-vive-controllerSo far I've been able to workaround this issue by allowing it to proceed with binding but simply adding
getGamepad()
to my own extension of that class like so:The only issue now for me is that I cannot disable my own laser pointer without some rigmarole (or duplication of code that's already running). I'll submit another issue for that since I think that should be separate.