At some point we'll need to randomly generate terrain.
1: Generate landscape
2: Generate features
3: Generate civilizations
4: Apply processes to landscape to shape it using features and civilizations (ie sources of water flowing to make rivers, etc)
At some point we'll need to randomly generate terrain.
1: Generate landscape 2: Generate features 3: Generate civilizations 4: Apply processes to landscape to shape it using features and civilizations (ie sources of water flowing to make rivers, etc)