datalurkur / Mountainhome

A detailed and intricate worldsim borrowing from the Dungeon Keeper-style dungeon-building mechanic
You're lookin' at it.
6 stars 2 forks source link

Terrain Generation #1

Closed datalurkur closed 14 years ago

datalurkur commented 14 years ago

At some point we'll need to randomly generate terrain.

1: Generate landscape 2: Generate features 3: Generate civilizations 4: Apply processes to landscape to shape it using features and civilizations (ie sources of water flowing to make rivers, etc)

datalurkur commented 14 years ago

This ticket needs to be broken up into smaller tasks.

datalurkur commented 14 years ago

Closing, since this is generic as hell.