datalurkur / Mountainhome

A detailed and intricate worldsim borrowing from the Dungeon Keeper-style dungeon-building mechanic
You're lookin' at it.
6 stars 2 forks source link

Ocean Gen #11

Closed datalurkur closed 14 years ago

datalurkur commented 14 years ago

Develop an algorithm to determine edges and fill bodies with ocean post-fractal terrain-gen.

datalurkur commented 14 years ago

The terrain gen script now allows the user to specify a percentage for how much of the map should be covered by water as well as a tolerance for this percentage (ex: filling the map with 25% water with 10% tolerance will generate 15-35% aquatic worlds)