Open datalurkur opened 14 years ago
Terrain can now save and load itself, but there will be more parts that we'll need to add to this as we add various parts to the game. Liquids, for example, and actors, too. I'll leave this ticket open to be updated with various bits as they're added.
Question: How much of the renderer state are we going to keep track of? I'm talking about camera positions, specifically, but I suppose there could be other things we'd want to keep track of.
At some point, it's going to become a real pain in the ass to debug without being able to save and load gamestate for testing different scenarios. We should start thinking about doing this around the same time we start having any significant gamestate to load (which, currently is comprised mostly of temporary terrain data).
World: In progress (done: dimensions) Terrain: Import/Export DONE Liquids: Not implemented Objects: Not implemented