datalurkur / Mountainhome

A detailed and intricate worldsim borrowing from the Dungeon Keeper-style dungeon-building mechanic
You're lookin' at it.
6 stars 2 forks source link

Implement the EventTranslator #56

Open StLoch opened 14 years ago

StLoch commented 14 years ago

The EventTranslator will live in GameState and be responsible for taking input events and dealing with them in The Right Way (tm). A likely flow will be:

The mapping from input to proc should be user definable, changeable from a programatic interface, and able to save/load to/from disk.

datalurkur commented 14 years ago

Go go gadget Zphobic! This is already looking good, I think we only really need to begin defining procs.

The saving and loading of bindings will happen via the OptionsModule, which is also in the works.