datalurkur / Mountainhome

A detailed and intricate worldsim borrowing from the Dungeon Keeper-style dungeon-building mechanic
You're lookin' at it.
6 stars 2 forks source link

Discuss Audio #77

Closed datalurkur closed 14 years ago

datalurkur commented 14 years ago

Now that we have audio to play, let's discuss how we will do this. There are lots of options for audio libraries, so that should be our first point of discussion. Some that immediately spring to mind: 1) OpenAL 2) CLAM (http://clam-project.org) (GPL :D) 3) IrrKlang (free for non-commercial use) 4) FMod (free for non-commercial use) Personally, I'm voting for one of the first two. CLAM sounds really neat, and warrants further investigation.

datalurkur commented 14 years ago

It's sounding like we're going to use SDL's audio, with an Ogg Vorbis decoder for importing audio.

datalurkur commented 14 years ago

And we have a base implementation. Since loch knows the most about it, I'll close this and leave it up to him to create new tickets for audio things that need doing.