It should at least be a raised platform, in an arc. Right now I have the platform at around 0.5 meters, starting at z=-7m from the origin and 10m deep from there, and it feels right. Though maybe 7m is not close enough?
I'm not sure how much of an arc it should be - you probably have some research on that. Certainly a max of 120deg, but I'm thinking even that might be too much since the screen camera needs to show the whole stage, and that would make for an extremely wide-angle lens. I'm thinking maybe around 90deg?
Whether there's a proscenium or any other decoration is up to you. There should be room for a backdrop. Again, I'm not sure about the height. If the back of the stage is 17m away and in a 90deg arc, to maintain a 16:9 aspect ratio, the backdrop should be about 15m high. If we move the back of the stage to 20m, that puts the height at a little less than 18m. If you have a proscenium, it'd be less because we'd probably use the inner radius
We may need to iterate a few times until we get it right.
I can take any file Blender can open. I'll probably load it with as OBJ.
It should at least be a raised platform, in an arc. Right now I have the platform at around 0.5 meters, starting at z=-7m from the origin and 10m deep from there, and it feels right. Though maybe 7m is not close enough?
I'm not sure how much of an arc it should be - you probably have some research on that. Certainly a max of 120deg, but I'm thinking even that might be too much since the screen camera needs to show the whole stage, and that would make for an extremely wide-angle lens. I'm thinking maybe around 90deg?
Whether there's a proscenium or any other decoration is up to you. There should be room for a backdrop. Again, I'm not sure about the height. If the back of the stage is 17m away and in a 90deg arc, to maintain a 16:9 aspect ratio, the backdrop should be about 15m high. If we move the back of the stage to 20m, that puts the height at a little less than 18m. If you have a proscenium, it'd be less because we'd probably use the inner radius
We may need to iterate a few times until we get it right.
I can take any file Blender can open. I'll probably load it with as OBJ.