A blazing fast, low footprint pixel art editor built with raylib, featuring a customizable canvas, multiple color palettes, and frame management for animations.
A lot of developers are using linux. So I suggest adding some crossplatform build system, so you can compile for all other popular OSes. If you want to keep your project minimal I can suggest nobuild system by Tsoding Since the "nobuild" is archived and not maintained you can look at his backward-incompatible version of nobuild in his musializer project. I started using this system in my recent project. And I also slightly modified the way I compile stuff due to a bunch of lsp errors which Tsoding doesn't get since he is gigachad and doesn't use any lsps)
A lot of developers are using linux. So I suggest adding some crossplatform build system, so you can compile for all other popular OSes. If you want to keep your project minimal I can suggest nobuild system by Tsoding Since the "nobuild" is archived and not maintained you can look at his backward-incompatible version of nobuild in his musializer project. I started using this system in my recent project. And I also slightly modified the way I compile stuff due to a bunch of lsp errors which Tsoding doesn't get since he is gigachad and doesn't use any lsps)
P.S. I really like the project!