Open GoogleCodeExporter opened 9 years ago
I am definitely interested in this :) but try the wii classic controller
because it has more buttons and would be more applicable to most emulators.
Great app regardless.
Original comment by philipbyrdjr@gmail.com
on 30 Jan 2011 at 7:05
I would also be highly keen for this to work too, bought a Datel wii retro
wireless gamepad thinking it would work on my galaxy s and have been hunting
the internet for weeks for something that will make it work.
Thanks
Original comment by foxcade...@gmail.com
on 8 Feb 2011 at 10:24
Any updates or progress? I've read many places that a wii remote (or classic
one) will not work on most HTC devices unless you root and install a custom
rom/kernal. But many have also said that the EVO can't have full HDMI mirroring
and yet that is happening (and should be finished soon!). Thanks again.
Original comment by philipbyrdjr@gmail.com
on 12 Feb 2011 at 10:38
Sorry, I'm quite swamped with work atm, but I might get a quick try tomorrow.
Original comment by kenneth@hexad.dk
on 12 Feb 2011 at 10:40
I just had a quick look at it, and it does not seem easy to get working:
http://mtrr.org/blog/?p=81
According to this, the device uses the HID layer to communicate, which is not
supported on Android < 2.3 and does not seem to be supported on my custom 2.3.1
rom either.
Original comment by kenneth@hexad.dk
on 13 Feb 2011 at 1:53
I have looked into it some more, and it is not feasible in any sane way. The
(first) problem is that the Bluetooth implementation on Android assumes that
all devices must be paired with a pincode or other. The Wiimote connects
without any passcode, thus the entire connection fails.
I have looked at the other apps that supports Wiimote, and they basically ship
their app with a binary component that appears to talk directly to the hardware
(or at least some kernel functions). This may be possible to replicate, but is
likely to only work for a subset of the handsets, and particularly the HTC
models seems to have trouble working this way. And my only test device is a HTC
(rooted with custom FW).
In short: I won't be able to support this anytime soon, but I will gladly
provide info to anyone who knows this stuff better than me.
Original comment by kenneth@hexad.dk
on 4 Mar 2011 at 8:03
Wii remote classic controller please :-)
Original comment by joshhe...@gmail.com
on 20 Mar 2011 at 2:22
Same issue here on sgs see issue 32. Am willing to to wtry beta and work with
develepors.
Original comment by jonathan...@gmail.com
on 12 Apr 2011 at 8:45
Issue 32 has been merged into this issue.
Original comment by kenneth@hexad.dk
on 13 Apr 2011 at 1:25
my understanding is the wiimote can be connected to unpaired, or paired using a
pin that's the reverse of the BT mac address of wiimote or host (depending on
how wiimote pairing was initiated). I've not seen how to programmatically
issue your own pin under android, assuming you need to get underneath the
framework level.
Original comment by daveby...@gmail.com
on 15 Apr 2011 at 3:03
AFAIK, there is no way to use the Android API to set the PIN or pair a device.
I am working on using some internals such as dbus/hidd/hcitool etc. to
establish the connection, but there is not a lot of Android documentation at
this level, so it is mostly slow and painfull trial-n-error :).
Original comment by kenneth@hexad.dk
on 15 Apr 2011 at 6:46
Good news on this issue, I have now successfully connected to a WiiMote,
without using any binary libraries or other tricks. The remaining work is
fixing up the data to send the right key presses.
I can read the accelerometer as well as buttons. I *think* I can get the
Classic Controller to work based on the documentation, but I do not have one
for testing, so it is mostly qualified guessing.
Original comment by kenneth@hexad.dk
on 11 May 2011 at 10:20
Great news but will this include my HTC Evo too? I don't have my hopes up so
don't worry lol
Original comment by philipbyrdjr@gmail.com
on 11 May 2011 at 10:25
I have a classic controller, I would be happy to help test. I have a Samsung
Captivate which has been known to not work with other Wiimote apps due to
Samsung's bluetooth stack. But if it works with this app I can help test.
Original comment by superblo...@gmail.com
on 11 May 2011 at 10:29
Attached is a fresh build with Wiimote support.
I assume it works on any Bluetooth enabled Android device (it works on my HTC
desire), but please try it and let me know.
I have tested it as much as I could, and found no problems. I also tested it
with the Nunchuck and that works too. The attached build will produce a lot of
debugging output, which can help me diagnose any issues, but may cause it to
run a little slower.
Since I do not have the Classic Controller, I have implemented it based on
whatever documentation I could find. I most likely made some mistakes, such as
swap left/right, mixed up buttons, wrong reading of the thumbsticks, etc.
If you try this out, and find that something is not working correctly, please
let me know. If possible, please also include a logcat dump.
If any developers are trying this out, it is possible to activate the
accelerometers as well, but they flood the Bluetooth channel with data, so they
are deactivated by default.
Original comment by kenneth@hexad.dk
on 14 May 2011 at 12:10
Attachments:
Hi, thanks for the update. Unfortunately the new build doesn't work with my HTC
Desire HD. When I run it I receive the message: "Unknown error: 0". I've
attached a logcat output.
Original comment by Matt.Lov...@gmail.com
on 14 May 2011 at 12:48
Attachments:
That is a weird message "out of wsock blocks", the only thing I can find on
google about it is some chinese forum message, but there is no solution.
Could you try to reboot the device and then start logcat before connecting, to
see if the wsock errors occur on first connection attempt?
Original comment by kenneth@hexad.dk
on 14 May 2011 at 1:20
Done.
Original comment by Matt.Lov...@gmail.com
on 14 May 2011 at 1:38
Attachments:
I'm guessing you have a Samsung device:
http://forum.xda-developers.com/showthread.php?p=13701143
The error message is "ERROR : blz20_wrp_close: protocol BTPROTO_L2CAP not yet
supported", meaning that the binary stuff underneath does not support the L2CAP
connection which is used by the Wiimote Driver.
Unfortunately this means that it will not work on all devices, as I had hoped.
I don't see any way to fix without putting a custom ROM on the device.
Original comment by kenneth@hexad.dk
on 14 May 2011 at 1:53
My phone is actually a HTC Desire HD, so it's strange how it works for your HTC
Desire, but not my HTC Desire HD. Thanks anyway trying.
Original comment by Matt.Lov...@gmail.com
on 14 May 2011 at 1:59
Wiimote fails on my HTC Thunderbolt. Reads as "Unknown Error: 0" What exactly
is logcat and does it work on unrooted devices? Just tried your 1.6 build
listed. I anticipate a working version. I greatly appreciate your steps in
trying to get unsupported devices support for Human Interface devices.
Original comment by ExtremeY...@gmail.com
on 14 May 2011 at 5:08
I figured out what logcat is. I attached a log. Here you go.
Original comment by ExtremeY...@gmail.com
on 14 May 2011 at 9:42
Attachments:
@Matt: I use a custom ROM (Oxygen) with Android 2.3.3, so that is probably why
it works on mine.
@ExtremeY: You have the same problem as Matt "blz20_wrp_close: protocol
BTPROTO_L2CAP not yet supported"
I assume that you are both on an Android version less than 2.3. I will look
into the source for Android to see if I can identify the changes that made this
work, and then determine if I can backport them somehow. But given that others
have failed before me, I fear that it is not possible to do in user-space (i.e.
you need a new ROM).
Original comment by kenneth@hexad.dk
on 15 May 2011 at 11:57
Well. I am not exactly willing to root over something as trivial as wiimote
support. It isn't a necessity. I'll wait until 2.3 is released for my phone and
then see what happens. Thanks.
Original comment by ExtremeY...@gmail.com
on 15 May 2011 at 2:37
GREAT WORK!
just so you have the data, this works on stock Xoom latest OTA update. which
one could infer means it'll work on most every HC tablet...
however... the nunchuk doesn't do anything right now. I assume that's just an
oversight, a couple of hours of further enhancement to the code.
And yeah, I'd love to find a way to push accelerometer data. At some point,
what I want is the ability to start pushing data using the new NativeActivity
input support, so these things map as joysticks/gamepads/etc., not just
keyboard keys. :)
Original comment by daveby...@gmail.com
on 16 May 2011 at 8:26
Hooray! It works for someone other than me :)
The Nunchuck thumbstick and C+Z buttons works for me?
Do you get any logcat messages if you unplug and re-connect it?
Original comment by kenneth@hexad.dk
on 16 May 2011 at 8:50
Can one of you who has a non-working device try to connect to the Wiimote
with this application while collecting logcat output:
http://www.teksoftco.com/index.php?section=blueinputandroid
I know it will not work, but I am curious to see if they managed to get HID
working.
If it appears to connect in some way, that means that it is actually possible.
Original comment by kenneth@hexad.dk
on 18 May 2011 at 5:03
Hi everyone, I'd like to join the discussion because I'm very interested in
getting the wiimote working.
I downloaded aLogcat and set the threshold to "Warning" and then tried to
connect with BlueInput. Please find the log attached.
Hope this helps.
I have an HTC Flyer with Android 2.3.3 by the way.
Original comment by sHiRoKKo1337@googlemail.com
on 19 May 2011 at 7:51
Attachments:
Thanks, could you try again with level set to "Debug" ?
Does it appear to connect?
Also, I thought that the attached 1.6 apk would work on all 2.3 devices. Do you
get the mentioned "L2CAP not yet supported" error on Android 2.3 ?
Original comment by kenneth@hexad.dk
on 20 May 2011 at 7:49
The 1.6 apk from above works for step 1, but when I select bluez IME (in step
2) I get "ERROR: Unknown Error: 0".
The BlueInput App can discover the Controller but fails to establish a
connection.
The attached Log contains what happened when switching from TouchInput IME to
BluezIME and back (with Debug level this time).
Original comment by sHiRoKKo1337@googlemail.com
on 20 May 2011 at 4:41
No file is attached?
Original comment by kenneth@hexad.dk
on 20 May 2011 at 5:01
Pardon, here it is.
Tried to upload from the Android browser but looks like I did something wrong :/
Original comment by sHiRoKKo1337@googlemail.com
on 20 May 2011 at 5:29
Attachments:
i tried my wiimote on htc desire cyanogenmod 7 and it works great!!! fantastic
work!!! haven't tried nunchuk yet
Original comment by kisames...@gmail.com
on 21 May 2011 at 2:10
CM7 doesn't use the same bluetooth drivers as HTC Sense uses so of course it
works the problem is Sense and Touchwiz lacking proper bluetooth support :(
Original comment by LinkofHy...@gmail.com
on 23 May 2011 at 9:16
Ok, I had some time to look at the log.
Did you only try it with BluezIME?
I can see no trace of the TouchInput in the log, so if you did try that, it
looks like TouchInput has the same problem.
Original comment by kenneth@hexad.dk
on 24 May 2011 at 7:03
I tried BlueInput, Wiimote controller and BluezIME. So far, all of them were
able to discover the wii controller but unable to connect to it. The controller
just keeps turning off because it's not connected.
"I can see no trace of the TouchInput in the log, so if you did try that, it
looks like TouchInput has the same problem."
Not sure if I understand that correctly. TouchInput is not an app, it's the
default input method which I must select in order to make the onscreen keyboard
appear.
Original comment by sHiRoKKo1337@googlemail.com
on 24 May 2011 at 7:33
Sorry, my bad, I confused "TouchInput" with BlueInput.
Based on that log, it seems that they all attempt first the Rfcomm, and then
the L2CAP, and neither works, so it does not look easy/possible to get working
on Sense based devices.
Original comment by kenneth@hexad.dk
on 25 May 2011 at 7:30
how about TW4's like the sgs2? got the phone, the controller and bluez ime.
then im stuck
Original comment by HampusDy...@gmail.com
on 31 May 2011 at 6:30
I think Samsung has the same problem as HTC, that they compile the Android
kernel without support for L2CAP.
If it works, you should first press "Select Device", then "Scan...". Press 1+2
down on the Wiimote and it should appear on the device list. Select it and it
should go back to the previous screen. Now press "Select device driver" and
choose the "Wiimote" option. Finally press "Select IME" and select "Bluez IME",
and it should connect. If all goes well, the Wiimote will stop flashing and the
blue "1" will stay lit. Otherwise an error message will appear on the phone. If
the message is "Unknown Error", you can try logcat to see what the problem is,
but most likely you will see that it states "L2CAP is not yet supported".
Original comment by kenneth@hexad.dk
on 31 May 2011 at 6:53
have to try it when i get home from work, i have the Datel classic retro
controller if it makes any difference. didn't see any wiimote option in the
device driver section by the way.
Original comment by HampusDy...@gmail.com
on 1 Jun 2011 at 6:44
You need to download and install the apk attached to this issue.
I have not put it on market yet, because it does not work on all models, and I
have not had any feedback on the classic controller support.
Original comment by kenneth@hexad.dk
on 1 Jun 2011 at 6:46
yupp that's exactly whats happened, do you want the log? dunno if i's to any
help but hey here it is
Original comment by HampusDy...@gmail.com
on 1 Jun 2011 at 2:15
Attachments:
and here's one from blueinputandroid
Original comment by HampusDy...@gmail.com
on 1 Jun 2011 at 2:19
Attachments:
Thanks for those, as far as I can see, blueinputandroid does not work either
because it hits the same " L2CAP is not supported" limitation.
Original comment by kenneth@hexad.dk
on 4 Jun 2011 at 8:59
from what I understand it's a kernel thing..
does this mean it can be fixed with a custom kernel?
if so, would it work with a custom kernel on a TouchWiz or Sense ROM?
would really like the Datel Retro Wireless to work on my SGSII :)
Original comment by TheW...@gmail.com
on 4 Jun 2011 at 11:28
Yes, that is my understanding, a custom ROM will enable L2CAP and thus this. As
I understand it, Sense and TouchWiz are "just" homescreens + some bundled apps.
But since HTC/Samsung own these, it may be hard to get/make a custom ROM with
Sense/TouchWiz.
Original comment by kenneth@hexad.dk
on 6 Jun 2011 at 8:59
I'll get specifics for you later on, but from when I tested it, the official
Classics Controller did not function. Oddly enough, a PS2>Classics Controller
adapter I have that fails to register on another Wiimote IME did take button
inputs, but the wrong physical buttons were pressing the wrong virtual buttons.
I'll get a more exact mapping typed up to specify.
Original comment by ChicoK...@gmail.com
on 11 Jun 2011 at 3:33
@ChicoK: Could you post me a Logcat showing what happens when you connect the
classic controller? Are you using the MotionPlus plugin?
Original comment by kenneth@hexad.dk
on 12 Jun 2011 at 7:06
[deleted comment]
[deleted comment]
Original issue reported on code.google.com by
kenneth@hexad.dk
on 30 Jan 2011 at 9:37