This is just like #93. The code for spawning works, but we need to go through every room in the game and give each object a respawn interval and message. We also need to see if we want everything to have the same respawn frequency and/or message or not. Currently, the way to set up spawning for an object is as follows:
I'll use the potion book in the library as an example.
potion_book = gametools.clone('domains.school.school.potion_book')
potion_book.set_spawn_interval(300)
potion_book.set_spawn_message("A new tome pops into being!")
library.set_spawn(potion_book)
library.insert(potion_book)
An interval of None and/or not calling set_spawn() means that the item will not respawn (default)
This is just like #93. The code for spawning works, but we need to go through every room in the game and give each object a respawn interval and message. We also need to see if we want everything to have the same respawn frequency and/or message or not. Currently, the way to set up spawning for an object is as follows: I'll use the potion book in the library as an example.
An interval of None and/or not calling
set_spawn()
means that the item will not respawn (default)