Open davenquinn opened 2 years ago
Requests are not appropriately canceled when executing large movements, leading to a lot of effort spent loading tiles that are no longer relevant. This may just be a networking issue, but it's quite noticeable on slower networks.
Requests are not appropriately canceled when executing large movements, leading to a lot of effort spent loading tiles that are no longer relevant. This may just be a networking issue, but it's quite noticeable on slower networks.