Closed abhimadan closed 7 years ago
Only has GLVertexBuffer class at the moment, which isn't wired in yet.
I think this mostly closes #16, but I'm not too happy with the way uniforms are being handled (the low-level OpenGL calls are still being used by Lambertian to set uniform values). Any suggestions welcome.
Only has GLVertexBuffer class at the moment, which isn't wired in yet.