Closed armcburney closed 7 years ago
We actually need to change directions based on the direction being looked at (so the vector cameraTarget - cameraPos
). For example, try changing cameraPos
passed to the Lambertian ctor in main.cpp with (0, 0, -20)
.
This should be resolved by #24. Closing for now.
Inverts the key directions so that movement is relative to the user's keypad.