Gotta be able to move Vince around. For now, we can probably just tap the input directly to Vince. Once I have done the TypeScript refactor and extracted the game engine to it's own folder, I can add an input service to the engine that abstracts the keyboard input from the Vince class and I'll add a Controllable interface or something that sends the results of that input down to Vince.
Gotta be able to move Vince around. For now, we can probably just tap the input directly to Vince. Once I have done the TypeScript refactor and extracted the game engine to it's own folder, I can add an input service to the engine that abstracts the keyboard input from the Vince class and I'll add a
Controllable
interface or something that sends the results of that input down to Vince.