Open midicdj1000 opened 5 years ago
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith notifications@github.com wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
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Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 notifications@github.com Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer Space-Invaders-for-MiSTer@noreply.github.com Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com mailto:notifications@github.com > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
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Can you do us a favour. I have put a new rbf in https://github.com/davewoo999/Space-Invaders-for-MiSTer its in the release folder under a new folder called forLEE. I have no way of testing 15Khz and I am not hopeful but when you get a chance give it a run. If it works the display may be upside down as this is the way its output. I may be able to change that by reading the memory backwards?
Regards Dave
On Fri, 15 Feb 2019 at 15:58, lee smith notifications@github.com wrote:
Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 notifications@github.com Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com> Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com <mailto: notifications@github.com> > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
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.
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I was going to ask if you needed any help with testing so I will do this as soon as I can.
From: davewoo999 notifications@github.com Sent: 18 February 2019 15:14 To: davewoo999/Space-Invaders-for-MiSTer Space-Invaders-for-MiSTer@noreply.github.com Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
Can you do us a favour. I have put a new rbf in https://github.com/davewoo999/Space-Invaders-for-MiSTer its in the release folder under a new folder called forLEE. I have no way of testing 15Khz and I am not hopeful but when you get a chance give it a run. If it works the display may be upside down as this is the way its output. I may be able to change that by reading the memory backwards?
Regards Dave
On Fri, 15 Feb 2019 at 15:58, lee smith <notifications@github.com mailto:notifications@github.com > wrote:
Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 <notifications@github.com mailto:notifications@github.com > Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com mailto:Space-Invaders-for-MiSTer@noreply.github.com > Cc: lee smith <legion@djlegion.com mailto:legion@djlegion.com >; Author <author@noreply.github.com mailto:author@noreply.github.com > Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com mailto:notifications@github.com%20%3cmailto:%0b <mailto: notifications@github.com mailto:notifications@github.com > > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
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Hi, I tried it and it worked, but I had to adjust the hold to stop the screen from rolling. Once I set that up it looked fine, but I then had to change the hold when I went back to the mister menu. I will send a video when I get home.
Any chance you could add the default mister keys at the same time ?
-- F1 : Coin + Start 1P
-- F2 : Coin + Start 2P
-- UP,DOWN,LEFT,RIGHT arrows : Movements
-- SPACE : Jump – fire
From: davewoo999 notifications@github.com Sent: 18 February 2019 15:14 To: davewoo999/Space-Invaders-for-MiSTer Space-Invaders-for-MiSTer@noreply.github.com Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
Can you do us a favour. I have put a new rbf in https://github.com/davewoo999/Space-Invaders-for-MiSTer its in the release folder under a new folder called forLEE. I have no way of testing 15Khz and I am not hopeful but when you get a chance give it a run. If it works the display may be upside down as this is the way its output. I may be able to change that by reading the memory backwards?
Regards Dave
On Fri, 15 Feb 2019 at 15:58, lee smith <notifications@github.com mailto:notifications@github.com > wrote:
Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 <notifications@github.com mailto:notifications@github.com > Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com mailto:Space-Invaders-for-MiSTer@noreply.github.com > Cc: lee smith <legion@djlegion.com mailto:legion@djlegion.com >; Author <author@noreply.github.com mailto:author@noreply.github.com > Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com mailto:notifications@github.com%20%3cmailto:%0b <mailto: notifications@github.com mailto:notifications@github.com > > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/davewoo999/Space-Invaders-for-MiSTer/issues/1, or mute the thread < https://github.com/notifications/unsubscribe-auth/AF3_0XFYh4qUdgmGLAj-h90aD_6hfSnpks5vM-uzgaJpZM4a5G62
.
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https://www.dropbox.com/s/88wad3lz8hj2wwr/Video%2018-02-2019%2C%2017%2006%2051.mov?dl=0 https://www.dropbox.com/s/88wad3lz8hj2wwr/Video%2018-02-2019%2C%2017%2006%2051.mov?dl=0&fbclid=IwAR1YH5dQyjmwwIJ8Y1yKQ2B6iMDaPm-ro7mm1dKqQQtHH5IVu0KP2Nx_g7g &fbclid=IwAR1YH5dQyjmwwIJ8Y1yKQ2B6iMDaPm-ro7mm1dKqQQtHH5IVu0KP2Nx_g7g
video of it in action
From: davewoo999 notifications@github.com Sent: 18 February 2019 15:14 To: davewoo999/Space-Invaders-for-MiSTer Space-Invaders-for-MiSTer@noreply.github.com Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
Can you do us a favour. I have put a new rbf in https://github.com/davewoo999/Space-Invaders-for-MiSTer its in the release folder under a new folder called forLEE. I have no way of testing 15Khz and I am not hopeful but when you get a chance give it a run. If it works the display may be upside down as this is the way its output. I may be able to change that by reading the memory backwards?
Regards Dave
On Fri, 15 Feb 2019 at 15:58, lee smith <notifications@github.com mailto:notifications@github.com > wrote:
Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 <notifications@github.com mailto:notifications@github.com > Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com mailto:Space-Invaders-for-MiSTer@noreply.github.com > Cc: lee smith <legion@djlegion.com mailto:legion@djlegion.com >; Author <author@noreply.github.com mailto:author@noreply.github.com > Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com mailto:notifications@github.com%20%3cmailto:%0b <mailto: notifications@github.com mailto:notifications@github.com > > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
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.
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Another .rbf in your forLEE folder to try. Keys should be changed to F1 F2 left right space. I have reduced the horizontal pixels and moved vsync.
Let us know how it goes
Dave
On Mon, 18 Feb 2019 at 17:21, lee smith notifications@github.com wrote:
https://www.dropbox.com/s/88wad3lz8hj2wwr/Video%2018-02-2019%2C%2017%2006%2051.mov?dl=0 < https://www.dropbox.com/s/88wad3lz8hj2wwr/Video%2018-02-2019%2C%2017%2006%2051.mov?dl=0&fbclid=IwAR1YH5dQyjmwwIJ8Y1yKQ2B6iMDaPm-ro7mm1dKqQQtHH5IVu0KP2Nx_g7g> &fbclid=IwAR1YH5dQyjmwwIJ8Y1yKQ2B6iMDaPm-ro7mm1dKqQQtHH5IVu0KP2Nx_g7g
video of it in action
From: davewoo999 notifications@github.com Sent: 18 February 2019 15:14 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com> Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
Can you do us a favour. I have put a new rbf in https://github.com/davewoo999/Space-Invaders-for-MiSTer its in the release folder under a new folder called forLEE. I have no way of testing 15Khz and I am not hopeful but when you get a chance give it a run. If it works the display may be upside down as this is the way its output. I may be able to change that by reading the memory backwards?
Regards Dave
On Fri, 15 Feb 2019 at 15:58, lee smith <notifications@github.com <mailto: notifications@github.com> > wrote:
Fantastic, I have the invaders cocktail and did a vid showing how I connected my de10 using a j-pac and I would really like to run space invaders in it.
https://www.youtube.com/watch?v=4KCDbF7dhPk
From: davewoo999 <notifications@github.com <mailto: notifications@github.com> > Sent: 15 February 2019 15:31 To: davewoo999/Space-Invaders-for-MiSTer < Space-Invaders-for-MiSTer@noreply.github.com <mailto: Space-Invaders-for-MiSTer@noreply.github.com> > Cc: lee smith <legion@djlegion.com mailto:legion@djlegion.com >; Author <author@noreply.github.com mailto:author@noreply.github.com > Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
I will be updating the Invaders core soon to update it to the new scaler and will see about producing the 15k output then.
On Wed, 13 Feb 2019 at 10:40, lee smith <notifications@github.com mailto:notifications@github.com%20%3cmailto:%0b <mailto: notifications@github.com mailto:notifications@github.com > > wrote:
Hi, Could you please add the option to support the original resolution that will output to a kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/davewoo999/Space-Invaders-for-MiSTer/issues/1, or mute the thread <
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Hi, That works loads better, I can go back and forth between the game and the screen is fine, only complaint is it's a bit low (the bottom line is very close to off the screen) and if I adjust it throws everything else out, but I can see enough to play. The keys worked and the f12 options page came back. So this now works just about perfect in my invaders cocktail using the joysticks and original CRT.
Did you look at the screen flipping ? I do have the option for 2 joysticks and that would fix the screen flip, but only have the one at the moment.
Taito made a cocktail version but this version is I believe based on the Midway version and was only upright. I am glad we got it going. I now need to tidy up the code. I will look at ways of flipping the screen, but my skills are not that great.
Regards Dave
On Wed, 20 Feb 2019 at 19:01, lee smith notifications@github.com wrote:
Hi, That works loads better, I can go back and forth between the game and the screen is fine, only complaint is it's a bit low (the bottom line is very close to off the screen) and if I adjust it throws everything else out, but I can see enough to play. The keys worked and the f12 options page came back. So this now works just about perfect in my invaders cocktail using the joysticks and original CRT.
Did you look at the screen flipping ? I do have the option for 2 joysticks and that would fix the screen flip, but only have the one at the moment.
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Well your skills are beyond what I could do in this respect !!
Would you know how to rotate the menu ? I keep asking on the Atari forums , but they do not answer or look like they are interested in any kind of use that is a little different.
Send anything over once you are ready and I will test.
Lee
From: davewoo999 notifications@github.com Sent: 20 February 2019 19:17 To: davewoo999/Space-Invaders-for-MiSTer Space-Invaders-for-MiSTer@noreply.github.com Cc: lee smith legion@djlegion.com; Author author@noreply.github.com Subject: Re: [davewoo999/Space-Invaders-for-MiSTer] 15 kHz CRT Support (#1)
Taito made a cocktail version but this version is I believe based on the Midway version and was only upright. I am glad we got it going. I now need to tidy up the code. I will look at ways of flipping the screen, but my skills are not that great.
Regards Dave
On Wed, 20 Feb 2019 at 19:01, lee smith <notifications@github.com mailto:notifications@github.com > wrote:
Hi, That works loads better, I can go back and forth between the game and the screen is fine, only complaint is it's a bit low (the bottom line is very close to off the screen) and if I adjust it throws everything else out, but I can see enough to play. The keys worked and the f12 options page came back. So this now works just about perfect in my invaders cocktail using the joysticks and original CRT.
Did you look at the screen flipping ? I do have the option for 2 joysticks and that would fix the screen flip, but only have the one at the moment.
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Hi, Could you please add the option to support the original resolution that will output to a 15 kHz arcade crt via the vga port. I tried this in my cocktail cab using a j-pac and although I could see something the sync was not correct and I could not see the game correctly.