The Guardsman, meant to be a beginner challenge right out of Shoalstill, may be a bit overpowered. The problem is having all those cheap efficient units (particularly the Loyal Guard) creates an incredible amount of pressure in the early-to-mid game.
simple fix: don't add or remove card types, just make it a <50 deck so
he can't spam units of the same type.
(I playtested this and it does seem to play out more fairly.)
The Guardsman, meant to be a beginner challenge right out of Shoalstill, may be a bit overpowered. The problem is having all those cheap efficient units (particularly the Loyal Guard) creates an incredible amount of pressure in the early-to-mid game.
simple fix: don't add or remove card types, just make it a <50 deck so he can't spam units of the same type.
(I playtested this and it does seem to play out more fairly.)