I am seeing that the behavior of double client is stable. For instance, victory against another player notifies both client windows, cleanly.
Is that useful for gamers or..? The only sane use I can think of this is to play with one client while using the other client to give explanations using the library, in a streaming situation.
I am seeing that the behavior of double client is stable. For instance, victory against another player notifies both client windows, cleanly.
Is that useful for gamers or..? The only sane use I can think of this is to play with one client while using the other client to give explanations using the library, in a streaming situation.