These are the errors I got while starting the game:
Shaders related:
I have an intel GPU that is only capable of OpenGL 2.1.
ERROR: ShadersOGL.cpp:894 : Error compiling shader(card_shadow_fs): 0:21(16): error: no matching function for call to `max(int, float)'; candidates are:
0:21(16): error: float max(float, float)
0:21(16): error: vec2 max(vec2, float)
0:21(16): error: vec3 max(vec3, float)
0:21(16): error: vec4 max(vec4, float)
0:21(16): error: vec2 max(vec2, vec2)
0:21(16): error: vec3 max(vec3, vec3)
0:21(16): error: vec4 max(vec4, vec4)
0:21(16): error: int max(int, int)
0:21(16): error: ivec2 max(ivec2, int)
0:21(16): error: ivec3 max(ivec3, int)
0:21(16): error: ivec4 max(ivec4, int)
0:21(16): error: ivec2 max(ivec2, ivec2)
0:21(16): error: ivec3 max(ivec3, ivec3)
0:21(16): error: ivec4 max(ivec4, ivec4)
0:22(36): warning: `ratio' used uninitialized
0:24(16): error: no matching function for call to `max(int, float)'; candidates are:
0:24(16): error: float max(float, float)
0:24(16): error: vec2 max(vec2, float)
0:24(16): error: vec3 max(vec3, float)
0:24(16): error: vec4 max(vec4, float)
0:24(16): error: vec2 max(vec2, vec2)
0:24(16): error: vec3 max(vec3, vec3)
0:24(16): error: vec4 max(vec4, vec4)
0:24(16): error: int max(int, int)
0:24(16): error: ivec2 max(ivec2, int)
0:24(16): error: ivec3 max(ivec3, int)
0:24(16): error: ivec4 max(ivec4, int)
0:24(16): error: ivec2 max(ivec2, ivec2)
0:24(16): error: ivec3 max(ivec3, ivec3)
0:24(16): error: ivec4 max(ivec4, ivec4)
0:25(36): warning: `ratio' used uninitialized
WARN: ShadersOGL.cpp:859 : Auto-added '#version 120' to the top of card_shadow_fs shader to make it work.
ERROR: ShadersOGL.cpp:894 : Error compiling shader(card_halo_fs): 0:17(16): error: no matching function for call to `max(int, float)'; candidates are:
0:17(16): error: float max(float, float)
0:17(16): error: vec2 max(vec2, float)
0:17(16): error: vec3 max(vec3, float)
0:17(16): error: vec4 max(vec4, float)
0:17(16): error: vec2 max(vec2, vec2)
0:17(16): error: vec3 max(vec3, vec3)
0:17(16): error: vec4 max(vec4, vec4)
0:17(16): error: int max(int, int)
0:17(16): error: ivec2 max(ivec2, int)
0:17(16): error: ivec3 max(ivec3, int)
0:17(16): error: ivec4 max(ivec4, int)
0:17(16): error: ivec2 max(ivec2, ivec2)
0:17(16): error: ivec3 max(ivec3, ivec3)
0:17(16): error: ivec4 max(ivec4, ivec4)
0:18(36): warning: `ratio' used uninitialized
0:20(16): error: no matching function for call to `max(int, float)'; candidates are:
0:20(16): error: float max(float, float)
0:20(16): error: vec2 max(vec2, float)
0:20(16): error: vec3 max(vec3, float)
0:20(16): error: vec4 max(vec4, float)
0:20(16): error: vec2 max(vec2, vec2)
0:20(16): error: vec3 max(vec3, vec3)
0:20(16): error: vec4 max(vec4, vec4)
0:20(16): error: int max(int, int)
0:20(16): error: ivec2 max(ivec2, int)
0:20(16): error: ivec3 max(ivec3, int)
0:20(16): error: ivec4 max(ivec4, int)
0:20(16): error: ivec2 max(ivec2, ivec2)
0:20(16): error: ivec3 max(ivec3, ivec3)
0:20(16): error: ivec4 max(ivec4, ivec4)
0:21(36): warning: `ratio' used uninitialized
WARN: ShadersOGL.cpp:859 : Auto-added '#version 120' to the top of card_halo_fs shader to make it work.
ERROR: ShadersOGL.cpp:894 : Error compiling shader(32da79f67d5849be82ad7081937b87ef_vs): 0:41(46): error: could not implicitly convert operands to arithmetic operator
0:41(37): error: operands to arithmetic operators must be numeric
0:41(11): error: no matching function for call to `scale_along_angle(vec2, error, float)'; candidates are:
0:41(11): error: vec2 scale_along_angle(vec2, float, float)
WARN: ShadersOGL.cpp:859 : Auto-added '#version 120' to the top of 32da79f67d5849be82ad7081937b87ef_vs shader to make it work.
ERROR: ShadersOGL.cpp:894 : Error compiling shader(a6e08d4deb5747b793c61d311c114f82_fs): 0:18(18): error: no matching function for call to `max(int, float)'; candidates are:
ERROR: ShadersOGL.cpp:894 : Error compiling shader(563242d3732041f7ac7026e8f154c9d0_fs): 0:38(2): error: initializer of type int cannot be assigned to variable of type float
WARN: ShadersOGL.cpp:859 : Auto-added '#version 120' to the top of 563242d3732041f7ac7026e8f154c9d0_fs shader to make it work.
0:18(18): error: float max(float, float)
0:18(18): error: vec2 max(vec2, float)
0:18(18): error: vec3 max(vec3, float)
0:18(18): error: vec4 max(vec4, float)
0:18(18): error: vec2 max(vec2, vec2)
0:18(18): error: vec3 max(vec3, vec3)
0:18(18): error: vec4 max(vec4, vec4)
0:18(18): error: int max(int, int)
0:18(18): error: ivec2 max(ivec2, int)
0:18(18): error: ivec3 max(ivec3, int)
0:18(18): error: ivec4 max(ivec4, int)
0:18(18): error: ivec2 max(ivec2, ivec2)
0:18(18): error: ivec3 max(ivec3, ivec3)
0:18(18): error: ivec4 max(ivec4, ivec4)
0:18(10): error: operands to arithmetic operators must be numeric
WARN: ShadersOGL.cpp:859 : Auto-added '#version 120' to the top of a6e08d4deb5747b793c61d311c114f82_fs shader to make it work.
Others:
ERROR: SurfaceSDL.cpp:733 : Failed to load image file: 'splash.jpg' : Couldn't open images/splash.jpg
ERROR: formula.cpp:4586 : mismatching brackets or parentheses inside [ ]: '.citadel.school_info[int(school_info[7:])]'
0:40(2): error: value of type float cannot be assigned to variable of type int
0:42(2): error: value of type float cannot be assigned to variable of type int
0:45(2): error: could not implicitly convert operands to arithmetic operator
0:45(2): error: could not implicitly convert error to int
0:54(5): error: could not implicitly convert operands to relational operator
0:54(5): error: if-statement condition must be scalar boolean
ERROR: theme_imgui.cpp:308 : Failed to read file: /home/szunti/.citadel/data/imgui.cfg : PARSE ERROR: /home/szunti/.citadel/data/imgui.cfg: Could not find file /home/szunti/.citadel/data/imgui.cfg
These are the errors I got while starting the game:
Shaders related:
I have an intel GPU that is only capable of OpenGL 2.1.
Others: