The Doomsday Toll ability is causing seemingly random game_state bugs. Here are some examples:
[ ] enemy player or creatures taking damage when none was logged
[ ] enemy player or creatures taking more damage than was logged
[ ] creatures disappearing from the map and are not in the crypt
[ ] creature that was not targeted gets zero life but not removed from the map! (see screenshot)
Steps to Reproduce:
play_test("chrono")
discard something like a Misty Swamp for example (the bug seems to happen more when I pick a land or creature card instead of a spell, though that might just be my imagination)
then play a Noumenon card to get a shadow copy of your discard. You can of course use debug_card("Noumenon") if one is not in your hand.
then play the shadow card to trigger Doomsday Toll
observe that the log message does not match with what happens in the game, e.g. player takes damage that was not logged... and sometimes a creature will just go poof! it's not in the crypt, just gone!... other oddities, etc.
The Doomsday Toll ability is causing seemingly random game_state bugs. Here are some examples:
[ ] enemy player or creatures taking damage when none was logged
[ ] enemy player or creatures taking more damage than was logged
[ ] creatures disappearing from the map and are not in the crypt
[ ] creature that was not targeted gets zero life but not removed from the map! (see screenshot)
Steps to Reproduce:
play_test("chrono")
discard something like a Misty Swamp for example (the bug seems to happen more when I pick a land or creature card instead of a spell, though that might just be my imagination)
then play a Noumenon card to get a shadow copy of your discard. You can of course use debug_card("Noumenon") if one is not in your hand.
then play the shadow card to trigger Doomsday Toll
observe that the log message does not match with what happens in the game, e.g. player takes damage that was not logged... and sometimes a creature will just go poof! it's not in the crypt, just gone!... other oddities, etc.