Open sapientN3T opened 6 years ago
Ugh, this looks bad. And there are remains from a couple Translocate
invocations over there, aren't they?
I have no idea what is happening or where to start tackling.
I suppose it is easy to use is_replay
for removing them completely from replays until the bug is fixed. https://github.com/davewx7/citadel/blob/b9ab76ff3202812d18a8a80181eefa470009a233/data/objects/citadel_controller.cfg#L18
I could try to log PlayCardParticles.end_anim
and try to see if forcing it set to non null
by overwriting the card code makes the problem disappear. But I wouldn't be surprised if the replay data is already able to force stored (past) card code over updated card code.
I think the Tactical Blunder
that starts the party fizzles even it's successfully casted (I think). That'd be a first oddity.
I would also like to observe some more tactical blunders in other games, to be sure that this is a general problem in replays, not a case unique to game 985.
Steps to reproduce:
watch_replay("985")