When raycasting onto geometry, if the mesh has a smooth preview (using the "3" hotkey, for example), then the Bundle is cast onto unsmoothed mesh position.
Expected behavior:
When ray-casting onto a mesh that is smoothed, the Bundle should cast onto the smoothed mesh.
Actual behavior:
When ray-casting onto a mesh that is smoothed, the Bundle will be miss-aligned from the surface of the smoothed mesh.
Problem / Feature
When raycasting onto geometry, if the mesh has a smooth preview (using the "3" hotkey, for example), then the Bundle is cast onto unsmoothed mesh position.
Expected behavior: When ray-casting onto a mesh that is smoothed, the Bundle should cast onto the smoothed mesh.
Actual behavior: When ray-casting onto a mesh that is smoothed, the Bundle will be miss-aligned from the surface of the smoothed mesh.
Software Versions