david-cattermole / mayaMatchMoveSolver

A Bundle Adjustment solver for MatchMove related tasks.
https://david-cattermole.github.io/mayaMatchMoveSolver/
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Maya Plugin - Create a Shape Node for Markers #21

Closed david-cattermole closed 2 years ago

david-cattermole commented 5 years ago

The node name should probably be mmMarkerShape.

The mmMarkerShape should have the following features:

If possible, we should draw a line (in the viewport) between the Marker and Bundle nodes.

As a hint, maybe we can use the perCameraVisibility to make the marker only visible under a specific camera. https://help.autodesk.com/cloudhelp/2016/CHS/Maya-Tech-Docs/Commands/perCameraVisibility.html

We should support Viewport 2.0, in Maya 2016, 2017, 2018 and 2019. If viewport 1.0 support is easy, we should also support it, but not if it's difficult.

david-cattermole commented 4 years ago

Work is starting back up on this feature, here are some more details.

The expected features of the "mmMarkerShape" node are:

Here is the full feature list I have thought of:

david-cattermole commented 3 years ago

This has been started on the "develop" branch with some code merged in from Patcha.

Full integration is still on-going and will be added into v0.4.0.

david-cattermole commented 2 years ago

Closing. This has been released in v0.4.0.