Closed david-cattermole closed 2 years ago
The above bug is now fixed. The user will be warned when nodes are locked, and the user can then cancel or continue (knowing the locked nodes will cause issues).
I also found another bug; when a node that is un-parented to world is reparented to the world, the tool will detect there is nothing to do and skip the operation on that node.
This will be released in v0.3.15.
Problem
The "Reparent Under Node" tool will error with the viewport hidden when a child node has locked channels.
If a child node has locked attributes, the attributes should either be unlocked/re-locked or skipped. Locked attributes should never cause the tool to fail and leave the viewport broken.
The traceback:
Steps to Reproduce
Software Versions