Open rolopogo opened 4 hours ago
I've wondered about this. Text mode cells are not square, so most of the code already handles it. I'll have a look at what's involved.
I assume you would use it for your game?
I'm already using this in my forklift version for 16x10 sprites with a bunch of translates for elevation.
Check ([ ] -> [x]) all that apply, then describe the issue below:
The prelude
sprite_size AxB
only creates AxA grid cells. More control over grid size and spacing would allow more flexibility for creators. This is particularly useful when rendering with perspective, where forshortening along the up axis enhances the illusion of a lowered camera.sprite_size 16x16
sprite_size 16x10