Open HKMG1 opened 4 months ago
Thanks for raising this issue. It would help if you could provide the whole program as your repro case.
It looks to me that your spritesize is 5 or close to it, and that rather than one extra square you are missing quite a number of squares.
So I'm guessing you haven't used any collision layer groups. Check out how to do this here: https://puzzlescriptnext.polyomino.com/Documentation/collisionlayers.html
What then happens is the background of the next cell to the right and below overwrite part of your sprite. I really need to add a note to the docs about that, but meanwhile just add --
after the background and see how you go.
OBJECTS
Background . black
Player green
Wall # brown yellow blue 000000000 011111110 012222210 012222210 012222210 012222210 012222210 011111110 000000000 translate:down:2 translate:left:2
LEGEND
SOUNDS
COLLISIONLAYERS
Background (--) Player Wall
RULES
WINCONDITIONS
LEVELS
... .#. ...
It works well after adding -- under the background in collisionlayers
Thanks! I'm keeping this here to remind me to update the documentation.
Describe the bug When creating a block larger than sprite size and use transformation to align center, it has one more square at the top right corner
Reproduction Steps (Objects) Wall # brown 000000000 000000000 000000000 000000000 000000000 000000000 000000000 000000000 000000000 translate:down:2 translate:left:2
(Level) ... .#. ...
What did you expect would happen? A brown square (without the top right block)
OS & Browser version, desktop/mobile Chrome Desktop
Screenshots, example projects, other relevant issues, etc.