[12:59]Karoo: you will see the metadata set midgame reset (in this case it will un-flickscreen) and the warning RUNTIME METADATA TWIDDLING: Reloaded level state that did not have saved metadata. Likely this state was recovered from a CHECKPOINT. Using the default metadata instead.
[13:02]Karoo: my much more complicated game doesnt use flickscreen, instead it only twiddles again_interval, yet also throws this warning
Karoo: just walk down to the very bottom then undo a few times [12:58]Karoo:
[12:59]Karoo: you will see the metadata set midgame reset (in this case it will un-flickscreen) and the warning RUNTIME METADATA TWIDDLING: Reloaded level state that did not have saved metadata. Likely this state was recovered from a CHECKPOINT. Using the default metadata instead. [13:02]Karoo: my much more complicated game doesnt use flickscreen, instead it only twiddles again_interval, yet also throws this warning