Closed Pool-E closed 2 months ago
I haven't seen that as a general problem, but rather as something that can happen depending how the rules are written. So it might help if you can provide a repro case with a specific game and specific set of inputs.
I haven't seen that as a general problem, but rather as something that can happen depending how the rules are written. So it might help if you can provide a repro case with a specific game and specific set of inputs.
it will happen in this game: on later levels:
title linked
author Pool128
sprite_size 6
//
=====
TAGS
=====
frames = 1 2 3
========
OBJECTS
========
Background .
brown darkbrown
000000
111111
000011
011000
111111
000000
wall #
darkred darkgrey
000001
111111
000100
111111
010000
111111
bumper $
purple pink
.0000.
001100
011110
011110
001100
.0000.
belt:1:directions
black darkgrey grey
011110
012210
022220
011110
012210
022220
rot:up:>
belt:2:directions
black darkgrey grey
012210
022220
011110
012210
022220
011110
rot:up:>
belt:3:directions
black darkgrey grey
022220
011110
012210
022220
011110
012210
rot:up:>
animated
transparent
player p
lightblue blue darkblue
..00..
.0011.
001111
111122
.1122.
..22..
player1
lightblue blue darkblue
......
..01..
.0111.
.1112.
..12..
......
player2
lightblue blue darkblue
......
......
..11..
..11..
......
......
goal g
yellow orange
.0000.
001100
011110
011110
001100
.0000.
fragilegoal f
lightred red
copy:goal
fragilegoal1
lightred red
......
.0000.
.0110.
.0110.
.0000.
......
=======
LEGEND
=======
players = player or player1 or player2
w = belt:1:up
a = belt:1:left
s = belt:1:down
d = belt:1:right
@ = player and wall
=======
SOUNDS
=======
=========
MAPPINGS
=========
frames => nextframe
1 2 3 -> 3 2 1
================
COLLISIONLAYERS
================
Background
goal, fragilegoal, fragilegoal1
belt:frames:directions
player, player1, player2
animated
wall, bumper
======
RULES
======
[no bumper|> player|bumper] -> [|< player|bumper]
[bumper|> player|bumper] -> [bumper|player|bumper]
[> player|wall] -> cancel
[animated] -> []
frames[belt:frames:directions no animated] -> [belt:nextframe:directions animated]
[player belt:frames:up] -> [up player belt:frames:up]
[player belt:frames:left] -> [left player belt:frames:left]
[player belt:frames:down] -> [down player belt:frames:down]
[player belt:frames:right] -> [right player belt:frames:right]
late[player2] -> []again
late[player1] -> [player2]again
late[fragilegoal1] -> []again
late[player goal] -> [player1 goal]again
late[player fragilegoal] -> [player1 fragilegoal1]again
==============
WINCONDITIONS
==============
no players
=======
LEVELS
=======
message rights and wrongs
#######
#....g#
#.#####
#.###.#
#.###.#
#p....#
#######
message parallel universe
#############
#..g..#.#g..#
#.###.#..##.#
#.....#...#.#
#...#.#.#...#
#p#...#p....#
#############
message two worlds
message removal
#############
#....g#.#..##
#.###.#.....#
#.....#.....#
#.#.#.#..#..#
#p....#p#g..#
#############
message offset
########
#.#.p###
#.#..###
#.g..p.#
#..#.#.#
#..#..##
##.....#
#.....##
#.#...##
########
message fragile
#######
###...#
#f..#p#
##....#
#..fp.#
#.#...#
#..#..#
#######
message offset
#############
####.########
###..######f#
#s...d......#
#......######
#..p...######
#p.........f#
#############
I played the game right through, didn't see a problem. Can you tell me which level and which moves to make?
Is it possible you're triggering a cancel
? That might do it.
I played the game right through, didn't see a problem. Can you tell me which level and which moves to make?
Is it possible you're triggering a
cancel
? That might do it.
a cancel should never happen the turn i win, also, my player still ends up on the goal. it happens sometimes on fragile. i have no real idea when it is though.
If I can't reproduce it, I can't fix it. Perhaps you should ask a question on the PuzzleScript discord channel?
ok
Describe the bug i am making a game, i meet all winconditions, verbose logging says winconditions met, but i need to make another input before i win
Reproduction Steps
What did you expect would happen? the level to be imediatly beaten as soon as all winconditions are met.
OS & Browser version, desktop/mobile Windows 11, Google, laptop
Screenshots, example projects, other relevant issues, etc. Any project should work.