Closed david-wm-sanders closed 8 years ago
I implemented the basic functionality for the system detailed in 2 in a214fda184cc74f2146dc63dc90cd271e78570ac. To complete 2, I need to:
Regarding 1, I have decided not to implement this system as players can easily just set the _lightmode to "none" and call game.always_day = true themselves.
Finished in 52f56cf039bfbad3b79e32af29b7e5f5cfd96b85
A lot of people have noted that the rapid oscillation between day-night in videos created from the images captured by the mod are a bit rough on the eyes and mind. I completely agree with this assessment and found my initial videos (with an interval of 60s) to be slightly nauseating. I dropped the default interval to 30s in an attempt to make the oscillation less nauseating.
However, more work needs to be done to remedy this issue.
There are several possible options:
The solution is probably to implement all of the above options and then provide a _lightingmode variable that can be set by the user via the remote interface to chose which one they want. The default _lightingmode would be selected after testing which of the above options provide the best result. A "none" _lightingmode would be included to keep the behaviour as is.