Closed davidAlgis closed 1 year ago
When render doc is loaded in Unity the function IsSupported() return false and make everything failed.
IsSupported()
I solved it by updating device type before making a check on it : s_DeviceType = s_Graphics->GetRenderer();
s_DeviceType = s_Graphics->GetRenderer();
When render doc is loaded in Unity the function
IsSupported()
return false and make everything failed.