Closed davidedc closed 7 years ago
so now that the audio system has been simplified with either the web audio api or buzz, this isn't actually an issue any more is it?
going to close this as after having a look it's not an issue any more. the animation loop is totally separate from the audio triggering now.
"dead frames" are the frames too close to the playing of the next sample.
Still, in the "dead frames" the program is run and a bunch of matrixes and geometry is moved around (although not painted, which saves a lot of time). That doesn't need to happen, a simple flag could avoid that and hopefully make the samples playing even less laggy.