davidfstr / Incoming-Game

Game where you shoot bombs out of the sky before they destroy you.
http://dafoster.net/assets/2014/incoming-game/Main.html
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Gun / Bomb Alignment #1

Open arijbrown opened 10 years ago

arijbrown commented 10 years ago

Unless it was intended, it appears that while certain gun positions will still destroy the bombs, the two are not directly aligned which seems to (probably accidentally) increase the difficulty of the game.

davidfstr commented 10 years ago

I'm quite sure what you're asking for. Perhaps a restriction such that you either shoot a bomb head on or completely miss, with no possiblity of grazing? Sounds like that would be even harder to me.

arijbrown commented 10 years ago

If I’m correct, the columns to which you can move your ship/gun and the columns in which the bombs drop are digital, not analogue – there are only so many columns along the screen. I’d prefer that a ship/gun can hit a bomb either from right underneath or possibly additionally from the column one to the right or left of underneath. Right now, it feels like at least in some columns, there is no directly underneath. Maybe I’m wrong, but either it’s “fewer column possibilities and only from directly underneath” or “more column possibilities and ability to hit the bomb from left, middle, or right side”. I’ve had circumstances where I can’t hit the bomb but I’m almost aligned under it. Weird.

davidfstr commented 10 years ago

The distance a sprite moves is affected by its desired speed and the browser's current framerate, which can vary.

I'll try updating the game's target FPS from 20 to 25, which is the browser maximum, and see if there's any change.

davidfstr commented 10 years ago

So I upped the framerate. Does the movement feel less "digital"?

arijbrown commented 10 years ago

Not sure it fixed the exact thing I care about, but somehow it does feel more natural now.

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From: David Foster notifications@github.com<mailto:notifications@github.com> Reply-To: davidfstr/Incoming-Game reply@reply.github.com<mailto:reply@reply.github.com> Date: Monday, January 27, 2014 at 9:11 PM To: davidfstr/Incoming-Game Incoming-Game@noreply.github.com<mailto:Incoming-Game@noreply.github.com> Cc: Ari Brown abrown@splunk.com<mailto:abrown@splunk.com> Subject: Re: [Incoming-Game] Gun / Bomb Alignment (#1)

So I upped the framerate. Does the movement feel less "digital"?

— Reply to this email directly or view it on GitHubhttps://github.com/davidfstr/Incoming-Game/issues/1#issuecomment-33451699.