In all-vs-all tournaments, a nice visualisation of the results is a matrix (players listed across top & down left, each cell corresponds to the result of the match between those players)
Axis of entry vs self should be empty
Either keep one half blank, or duplicate data across divide (but inverted); no need to run matches of A vs B and B vs A.
In all-vs-all tournaments, a nice visualisation of the results is a matrix (players listed across top & down left, each cell corresponds to the result of the match between those players)