Open davidjtferguson opened 5 years ago
mario bros double decker infinite stage
big stage
Pointing variation with DEUCE mechanic from tennis.
1 hit ko
Jousting - every jab you do is a dash-jab
High Grav - Walking is slower and dash length reduced
10 second mode
fist size is inversly proportinal to speed - the faster you're moving the smaller your fist is. Call it... dk mode... deflate? ballance? Shared Gas?
Lightning fist - pitch black, but throwing a fist or getting hit makes your character and the stage light up for a moment
bullet respect - only get one punch untill both players have punched then both get one again. would need visual to imply can't jab.
on review, 3 stand out if I cba
Sumo mode is already task #8 but how else can we mess with things?
Seperately from the different stage ideas, so there's two 'layers' of variations that users can chop and change.
Quick ideas: timed one-hit-kill DASH ONLY???, walk only?? pacafist mode where you only get ONE PUNCH????
Crazy idea - FRAME BY FRAME MODE where each frame freezes until each player puts in an input for that frame. Kinda like turn based but both turns happen at the SAME TIME. (probably doesn't make sense for this game, but I like the idea enough to write it down)