Closed davidjtferguson closed 4 years ago
goin to strim this down to basics - if you walk into eachother stop on eachother isntead of the weird bouncing back and forth. Dashing into eachother has the same as current behaviour.
Walking now stops on eachother and plays the new anim state animstoponother
. Dashing into the other player continues to have the flip velocity effect to make walking strong.
Animation needs the rory treatment. sfx(11)
is only triggered on dashing into the other player now and is lost in the dash sfx so should be updated as well.
added sparks
having a bit of trouble with this anim state playing - it plays the first frame of the state over n over, not taking the sequence in to account. the state could be getting called repeatedly?
Fixed the bug - anim plays properly now. Sozb. Back to you for the anim.
anim polished, closin
Currently when walking into eachother the players just jump away from eachother with a big DOOF sfx. This means if both players keep walking into eachother the sfx plays constantly and they kinda skitter around eachother. Sould either implement #17 or make the sfx play once and stop each player being able to walk forward until they walk away from eachother then come back together.