Closed davidjtferguson closed 4 years ago
boom! done in commit 872f73af9a31345b3e8ed9bd243ad234bfff07a5
in the code, 'stun' refers to the moment where both players are locked on the spot while their fists are colliding and recoil is the moment where the players are moving away from eachother. play with clankstunframes clankrecoilframes
animclankstun animclankrecoil
and on the glove there is animclank which plays on the clank and dissipears on completion.
Also added a clank sfx on sfx 60 for Rory to polish.
Leaving this open till Rory reviews and either approves or fiddles with numbers and sfx.
Made the lag extend to a moment where the players slide to a stop after the recoil.
changed SFX, anim and slight tweak in intial hitstun timing to differentiate it from connectlag. playtest and feels nice, would like crit.
stun, lag, bunch off eachother. Currently happens too fast. Similar to hitting an opponent.
on clank, pause on frame for x frames with var to muck around with timing. Particles off the fists. Clank glove anim. Anim state for this.
push off eachother. Another anim state for this.