Closed rcsweeney closed 5 years ago
this doesn't really work on a playtest - dash is only 7 frames anyway so it's too difficult to press it fast enough to notice the change.
kk - does that fix this visual bug though? ^ on rapid dashing, we get stuck in the end frame of dash, even though we're initiating a new one.
visual bug fixed
Functionality where you can't input a new dash while a current dash is in progress. Punching out of jab still works - and cancels the dash in to walking speed as it works now. might want to have this attached to a variable (re-dash time or something more apt) in the case that the length of time the dash takes doesn't offer a good delay, either side of it.