Closed davidjtferguson closed 4 years ago
looping stage
I've began adding stage select based on map coords, not finished yet.
Cage fight - stage with walls at sides.
Ghost - players vissually missalinged DONE! hahahahaha.
Just pushed tredmill stages because I realised it'd be easy to implement - can playtest and fiddle. Needs art (can make the floor animated if you want) and the one that pushes the players together highlights that the players bumping into eachother isn't super polished rn. But I think the pushing outwards stage is cool!
added walled stage
we have enough!
Comment with stage ideas. Also had the idea to apply these as modifiers so the user can pick whichever combination of ones they want instead of having to pick one at a time. Ideas so far:
stage gradually gets smaller
ground is split into two tredmils, cut in the middle. -> both drag players into the centre -> both push players out the the edges
rando tiles of the stage break away to make the stage size change drastically. do players split up or try and get to the same chunk? re-spawn.
icy floor (classic)
ends of stage has springs instead of edge, so bounces player back to the centre with a lot of speed (or lag?)
Wind coming in from each side, or from the centre, and turning on and off. (wait... is that just treadmills again?)
instead of edges, wrap around. exiting left enters right and back.
sumo mode could be a stage / stage modifier