Closed ghost closed 6 years ago
Well, you must first look at the demodulated modulator modulation module, then you can apply the fn change onto the x, y euclidean plane.
lol
u are wrong !Cz u alway say thing have no sence. I figured out the protocol whitout what u said so no.
So basically you need to overmodulate the reverse d0x script from DrBoat and DrGot and then you can reverse the polarity of the reverse script handler on agar.io and it will reactivate the demodulation processor thread causing the X and Y to become overmodulated, revealing their real value. Thats how 2 fix move
tf ?
No, u hate me lol.
No that's 100%noscamtotallylegit the way to do it
lol. He is funny no?
nolie
hahaha,
idk y u say hahahha becuz thats h0w 2get real XY value
just close this shit
L
L L L L
:+1: :-1: :100: :1234:
lol
it dead
biiitch
overmodulated modulator modulation hacksbuffer xored lefela with minions.ovh's ass
and reversed md6 hash xored with byte 0x03 of the hack buffer bytelength
just build lol
kids are here to build a wall.
Have you demodulated the protobuf init key with the reversed synthetic obstructor?
yes
WE MUST TO BUILD A WALL.
Hi ! I am lefela4. I fixed the hole agar.io procole + FB ! I have a question for you. I have problem whit map offset for the userscript or the feeder. My bots go in corner or idk where. They follow my mouse in their position. I do : var playerRealX = (window.player.x - m.minx) / length_x;
like you say in the minimap project
var botRealX = (valid_player_pos["x"] * bot.client.length_x) + bot.client.min_x;
var botRealY = (valid_player_pos["y"] * bot.client.length_y) + bot.client.min_y;
in the feeder. THX !