davids91 / shocovox

Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.
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Data redundancy #35

Closed davids91 closed 3 months ago

davids91 commented 4 months ago

As described in https://github.com/dust-engine/dot_vox/issues/46

The graph is able to reduce node-count by storing redundant data under the same node.

davids91 commented 3 months ago

with the potential of physics simulations included in the engine this feature-set is not planned to be supported. It might reduce the size of the data, but it makes real-time updates hard, because is introduces hard questions. e.g. data updates where some nodes are shared