davids91 / shocovox

Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.
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Add safety watchdogs to loops inside GPU to avoid infinite loops and oh-so-much-fun crashes #49

Closed davids91 closed 2 weeks ago

davids91 commented 2 months ago

In the ideal end product, safety watchdogs have no purpose, since every loop has a well defined length. For each loop and while block: