davidson16807 / tectonics.js

3d plate tectonics in your web browser
http://davidson16807.github.io/tectonics.js/
Creative Commons Attribution 4.0 International
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Bugs using downloaded version #55

Open TheNewParad1gm opened 4 years ago

TheNewParad1gm commented 4 years ago

Using Chrome. The online version is working great for me apart from occasionally getting an "aww snap, something went wrong" error if it's been running a long time.

I thought I'd try running it locally from the download however there are a few issues I'm having.

  1. When I view satellite view in map or texture mode it is still showing me the outline of the globe.
  2. Plates view just shows a completely black screen.
  3. I can't scroll the menus.

On the web version I notice that when I import a world previously saved it comes in without any plate information (ie as one big plate) possibly it just retains the current plate information and I'm always starting from a blank new world so I see now plates... but either way it'd be really useful if I could load a world with the same plates as when I saved it. That'd help restarting when it crashes.

davidson16807 commented 4 years ago

The online version is working great for me apart from occasionally getting an "aww snap, something went wrong" error if it's been running a long time.

I've noticed this too but it happens too sporadically for me to predict. You wouldn't happen to have a save file from before the crash, would you? Do you know if this happens repeatably, like, if you give it the same seed or save file, does the issue occur again?

I thought I'd try running it locally from the download however there are a few issues I'm having.

I think what's happening is you're seeing bugs that haven't been pushed to master yet. I updated the link in the README.md. You can download a local copy of the stable version here. I'll keep in mind those bugs on the bleeding edge version, but they'll have to get fixed whenever I do a release.

davidson16807 commented 4 years ago

I notice that when I import a world previously saved it comes in without any plate information (ie as one big plate) possibly it just retains the current plate information and I'm always starting from a blank new world so I see now plates... but either way it'd be really useful if I could load a world with the same plates as when I saved it.

IIRC, we do preserve plate information in save files, but unfortunately there's little we can do about imports, since we only have a single image to work with. The plates are sort of like masked layers in photoshop, we'd need several images to correctly represent them. I'm open to suggestions if there's any intuitive way for a user to specify that information.

TheNewParad1gm commented 4 years ago

Not quite sure I follow. When I load I am selecting the actual save file, which isn't, unless I'm mistaken, an image?

Have I totally mistaken what load is for?