Closed corygehr closed 9 years ago
Good point, however, I never use more than one wolf in the actual tournament.
It’s really just a demo. They have to take care of a lot of eventualities as it is…
Also, sheep aren’t at a disadvantage, because they’re not running against the wolves in the tournament. They’re running against the other sheep.
I think we could have a function that gets all players everywhere… don’t we have this already?
On Mar 26, 2015, at 8:07 PM, Cory Gehr notifications@github.com wrote:
Sometimes I've noticed you like to add multiple wolves in a game for the final demonstration. I thought this may be helpful since getWolfPosition() only returns a single wolf, and thus could put Sheep at a disadvantage if they aren't aware of the others (although arguable, a good Sheep may look at the GamePiece objects surrounding it).
You can view, comment on, or merge this pull request online at:
https://github.com/davidswelt/wolvesandsheep/pull/15
Commit Summary
• Add getWolfPositions() File Changes
• M src/was/GameBoard.java (9) Patch Links:
• https://github.com/davidswelt/wolvesandsheep/pull/15.patch • https://github.com/davidswelt/wolvesandsheep/pull/15.diff — Reply to this email directly or view it on GitHub.
Ah you're right, there is one there. That should be fine then!
Sometimes I've noticed you like to add multiple wolves in a game for the final demonstration. I thought this may be helpful since getWolfPosition() only returns a single wolf, and thus could put Sheep at a disadvantage if they aren't aware of the others (although arguably, a good Sheep may look at the GamePiece objects surrounding it).