Open davidyu opened 10 years ago
This is due to tiny traces being created and destroyed all the time. Most CPU time is spent doing collision detection (so that should be made much faster) and garbage collection (so we need to reuse traces as much as possible).
When I spam sonars, older sonars stop being processed altogether. On first glance, this indicates to me that there is an artificial limit on the number of entities that can be processed by a system. This is potentially an artemis issue that should be addressed.